4 Cost Mana Rock Draw Two

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  • Welcoming Vampire
  • Breathkeeper Seraph
  • Fleeting Spirit
  • Unholy Officiant
  • Katilda, Dawnhart Martyr//Katilda's Rising Dawn
  • Gryffwing Cavalry
  • Bride's Gown
  • Imperious Mindbreaker
  • Winged Portent
  • Hullbreaker Horror
  • Jacob Harkin, Investigator//Harkin's Eye (translated name TBA)
  • Cemetery Illuminator
  • Cobbled Lancer
  • Doom Weaver
  • Restless Bloodseeker//Bloodsoaked Reveler
  • Catapult Fodder//Catapult Captain
  • Mirage Phalanx
  • Cemetery Gatekeeper
  • Olivia's Attendants
  • Creepy Puppeteer
  • Sanguine Statuette
  • Grumpy Hermit//Avenger of the Howling Pack (translated name TBA)
  • Thundering Mightmare
  • Hollowhenge Overlord
  • Infestation Expert//Infested Werewolf
  • Splendid Reclamation
  • Cartographer's Survey
  • Avabruck Caretaker//Hollowhenge Huntmaster
  • Howling Moon
  • Wolfkin Outcast//Wedding Crasher
  • Crawling Infestation
  • Lantern of the Lost (translated name TBA)
  • Foreboding Statue//Forsaken Thresher
  • Umbris, Fear Manifest
  • Bloodtithe Harvester
  • Child of the Pack//Savage Packmate
  • Edgar, Charmed Groom
  • Kaya, Geist Hunter
  • Panicked Bystander//Laughing Culprit (translated name TBA)
  • Markov Waltzer
  • Odric, Blood-Cursed

Here we are, at the end of Magic the Gathering's Innistrad: Crimson Vow spoiler season.

By the end of today, we'll have seen all of the main set and can get to the hard work of brewing decks and looking forward to the Commander Preconstructed deck reveals on November 8.

Today's spoilers include a few great red cards (for once), the fate of one of Innistrad: Midnight Hunt's characters, the made-for-Commander Set Booster exclusives, and a huge boost for blood tokens.

Welcoming Vampire

While "this ability triggers only once each turn" is easily one of the least fun phrases in Magic, this card is interesting because it's very representative of the new direction Wizards wants to take white cards, particularly in giving them once-a-turn card draw.

Breathkeeper Seraph

The white Soulbond creature exclusive to set boosters, Seraph can soulbond to keep both it and another creature from staying dead for too long.

Fleeting Spirit

Paying to exile and return to the battlefield at the next end step, Nezahal-style, makes Fleeting Spirit a scarily relentless attacker. Though it doesn't have any evasion, it can use cards in your graveyard to give itself First Strike.

Unholy Officiant

One-drop common that can then put its own counters on it with a repeatable mana sink? Yes please. The flavour text is good, too, hinting that Edgar Markov knows there is more to this wedding than may be immediately apparent.

Katilda, Dawnhart Martyr//Katilda's Rising Dawn

One of the few cards in the game to be both a legendary creature and a spotlight, we finally know how Katilda seemingly survived her encounter with Olivia Voldaren at the end of Midnight Hunt: she didn't. Protection from vampires is a bit limited, but this could be a solid mono-white Disturb/Spirits/Enchantments Commander.

She also disturbs into Katilda's Rising Dawn, an enchantment that will be a big player in lifegain decks, as it gives a creature flying, lifelink, protection from vampires, and, critically, +X/+X, where X is the number of spirits and enchantments you control.

Gryffwing Cavalry

Two mana to give any other creature flying until the end of turn is good, and it has training so it too can become more of a threat.

Bride's Gown

We've already seen Groom's Finery, so knew this card was coming. Even then, putting both on one creature to give it +2/+2, first strike and death touch is really interesting. Alternatively, split them up to spread the benefits across two creatures.

Imperious Mindbreaker

One of the five Soulbond set booster exclusive Commander cards, this one can supercharge mill decks if it's soulbonded to a creature with big toughness. This isn't legal in Standard, and is made for Commander.

Winged Portent

One of the few cards that's great without needing to cleave it. If you're making lots of flying spirits, three mana to draw a card for each of them is incredible. Six mana to draw for all of your creatures, on the other hand, is only really useful if you've already gone wide.

Hullbreaker Horror

I don't think Magic can get a card referencing the breaking of a ship's hull and not have it be an utterly terrifying and oppressive effect. First we had Hullbreacher, and now we've got Hullbreaker Horror, who can soft-counter spells and bounce permanents whenever you cast any other sort of spell.

Jacob Harkin, Investigator//Harkin's Eye (translated name TBA)

It looks like Eloise, Nephalia Sleuth has some competition in the private eye market. Jacob Harkin can tap to draw a card, then exile a card from your hand face-down. By paying four generic and two blue, you can transform Jacob Harkin into its other side, which exiles the top card of your library face down each turn. You can then play a land or cast a spell from those exiled by either Jacob Harkin or Jacob's Eye without paying its mana cost. "Without paying its mana cost" is one of the best phrases in all of Magic, and this is bound to be a popular Commander.

Cemetery Illuminator

The last of the Cemetery cycle, Cemetery Illuminator feels slightly disappointing compared to some of the other five. It doesn't let you play lands off the top of your library, even though you an exile lands from your graveyard with it, and you still have to pay that spell's mana cost with no kind of reduction to sweeten the deal. It's just access to an extra card you might be able to play, if you're lucky.

Cobbled Lancer

Zombie Horse. It's a horse, but it's also a zombie. It's also kind of a centaur, but a zombie horse kind of centaur. Sacrificing a creature from your graveyard for a one-blue 3/3 isn't unreasonable, either. Zombie horse.

Doom Weaver

The black Set booster-exclusive Soulbond creature lets you draw cards equal to either of the bonded creature's power when they die. Almost tauntingly, it's power is low but its toughness is incredibly high, meaning you'll need to find a big creature to bond with to get the most out of it. Doom Weaver is not legal in Standard, as it is a made-for-Commander card that exists outside of the set proper.

Restless Bloodseeker//Bloodsoaked Reveler

Lifegain is Orzhov's theme this set, and Bloodsoaked Reveler looks like a solid addition to it. You can pay five mana to make each opponent lose two life and you gain two life, which is an expensive ability that might come in handy in a pinch.

Catapult Fodder//Catapult Captain

Catapult Fodder's transform condition is almost like Midnight Hunt's Coven, but uses toughness instead of power to fit the green/black toughness-matters theme of Crimson Vow. The other side, Catapult Captain, is a chunky 2/6 Zombie who can sacrifice another creature to make an opponent lose life equal to its toughness – something that's very scary in a set with Unhallowed Phalanx.

Mirage Phalanx

Weirdly the second card in this set to have "Phalanx" in its name, Mirage Phalax is the red set booster Soulbond creature. At the beginning of combat on your turn, you can make a token copy of both it and the creature it's soulbonded to, which then both exile at the end of the turn. Mirage Phalanx is not legal in Standard, as it is a Commander-exclusive card outside of the main set.

Cemetery Gatekeeper

The red part of a cycle of cards that exile from the graveyard and then track its types, Cemetery Gatekeeper deals two damage to anybody who plays a card with a shared type with the exiled card. This is easily one of the best red cards announced for Crimson Vow so far, and there are lots of ways it could be incredibly oppressive to play against.

Olivia's Attendants

One of the best blood token producers revealed so far, it makes tokens equal to the amount of damage it deals… from any source. By paying two generic and a red, it can deal one damage to any target, meaning it's effectively "pay three, make a blood token".

Creepy Puppeteer

Attacking with exactly two creatures is a theme for red and white in Crimson Vow, and Creepy Puppeteer helps make holding back with some of your creatures more palatable. Making something a 4/3 isn't exactly brilliant, but it's better than nothing.

Sanguine Statuette

Being able to turn Sanguine Statuette into a 3/3 vampire with Haste whenever you sacrifice a blood token is good. It's not part of the cost, it's just an incidental effect that triggers when a blood token is sacrificed for any reason, meaning you're free to do other things while just having this out as an incidental extra body on the board.

Grumpy Hermit//Avenger of the Howling Pack (translated name TBA)

Apparently, the last day of spoilers was finally the day to show off all the good red cards, as Grumpy Hermit and Avenger of the Howling Pack are fantastic. Grumpy Hermit reflects damage dealt to it back at any target, whereas the Avenger of the Howling Pack lets any of your creatures do it instead. Both sides are also solid mana sinks, with you paying one generic and one black to give it +2/+0 until the end of the turn.

Thundering Mightmare

"Mightmare" being the cheesiest name ever made aside, this horse spirit can punish spellslinger decks by having it and the creature it's bonded to get +1/+1 counters whenever an opponent casts any spell.

Hollowhenge Overlord

A fantastic Commander-exclusive card found in set boosters, Hollowhenge Overlord makes more and more 2/2 wolf tokens each turn until you're flooding the board in creatures. Note that this card isn't legal in Standard, being a made-for-Commander card.

Infestation Expert//Infested Werewolf

A pretty great insect token producer that turns into an even stronger, even more efficient one in the night. This is the kind of werewolf that's worthwhile, as it's useful even when it's untransformed.

Splendid Reclamation

A reprint from Eldritch Moon, Splendid Reclamation returns all of your lands in your graveyard to the battlefield tapped. It's also nice to see Wrenn is still kicking around on Innistrad.

Cartographer's Survey

At first, this looks like a much, much worse Migration Path, but being able to filter through the top seven cards of your library could be useful in some situations.

Avabruck Caretaker//Hollowhenge Huntmaster

A pretty great counter-giving creature that can help keep your other humans trigger their Training abilities, but the real winner is the opposite side. Hollowhenge Huntmaster puts two counters on every creature and gives all of your permanents Hexproof. As long as you can keep it night, this could easily win you the game.

Howling Moon

This is a cool enchantment, as it gives you wolves and werewolves as punishment for anyone dares make it daytime and ruin your strategy. IT also buffs up a target wolf or werewolf when you go to combat, but that's just a happy little extra.

Wolfkin Outcast//Wedding Crasher

Four mana for a 5/4 if you already control another wolf or werewolf is solid. The flavour is also really neat, teasing the werewolf-vampire showdown everybody has been hoping for.

Crawling Infestation

Mill two cards at the start of your upkeep, and make an insect whenever a creature enters your graveyard? Not bad… until you see "this ability triggers only once each turn" and ruins it.

Lantern of the Lost (translated name TBA)

It's not quite a Tormod's Crypt, but this is some of the most potent graveyard hate in either Midnight Hunt or Crimson Vow. Two mana to exile a card from a graveyard, before paying one generic, tapping, and exiling Lantern of the Lost to exile all cards in all graveyards makes it one of the best cards against the myriad graveyard themes found in Crimson Vow.

Foreboding Statue//Forsaken Thresher

It's a mana rock that is then forcefully transformed into a worse mana rock, but a much better attacker. It's an interesting design, but it dies to creature removal on either side which makes it a lot less useful than just a normal mana rock.

Umbris, Fear Manifest

The Set Booster-exclusive Commander of Crimson Vow (like Lynde, Cheerful Tormentor in Midnight Hunt), this is a potentially incredible mill Commander, especially when partnered up with the Planeswalker Ashiok, Nightmare Muse. Milling without giving graveyard decks an advantage, while also having Umbris get preposterously big from it, is fantastic.

Bloodtithe Harvester

Bloodtithe Harvester allows you to use blood tokens to remove even an indestructible creature, and it doesn't even need to sacrifice them to do so. A nice, solid signpost for the Rakdos Blood Token Vampires draft archetype.

Child of the Pack//Savage Packmate

This is a much better wolf-making creature than Kessig Wolfrider. It's on-type for the Wolf and Werewolf tribes, and its effect is repeatable as long as you have mana. This is another one where you'd be tempted to keep it daytime, as the other side is just a 5/5 that gives other creatures a measly +1/+0.

Edgar, Charmed Groom

The groom has finally made his appearance. Edgar Markov, Innistrad's first vampire, is now a vampire tribal lord, giving each other vampire +1/+1. More interestingly, he transforms into Edgar Markov's Coffin on death, prints out a few 1/1 Orzhov (white and black) Vampire tokens with lifelink, and eventually will transform back into the man himself. This means normal removal is going to be useless against him, with exiling or artifact removal being the best ways to get him out of the game.

Is Charmed Groom as good as the original Edgar Markov Commander? Not by a long shot. It's got a narrower colour identity and doesn't have the original's infamous Eminence ability. But it's still a really solid Vampire commander who is going to be tough to deal with and enable a lot of go-wide strategies.

Kaya, Geist Hunter

Kaya's second Planeswalker card of the year is very different to Kaya, Inexorable from Kaldheim. Fantastic for go-wide tokens decks, and her +1 ability giving all your creatures deathtouch until the end of the turn makes swinging in with them a lot easier.

Panicked Bystander//Laughing Culprit (translated name TBA)

The white side simply gives you one life whenever a creature you control dies, and then transforms when you've gained three or more life in a turn. The black side does the same thing, however, it lets you pay one generic and one black to give itself deathtouch until the end of the turn as well. Three life isn't a difficult condition to transform, and a 3/5 for two mana with temporary deathtouch is a useful creature to have on the board.

Markov Waltzer

The signpost for the white/red combat draft archetype is Markov Waltzer. Five mana for a 1/3 is awful, but being able to buff two other creatures by +1/+0 each turn could make it work pretty well in limited.

Odric, Blood-Cursed

After seeing Hero's Downfall earlier on in the season, we know Odric was the one getting turned into a vampire. Now we've seen his card, and it's such a perfect combination of the vampiric themes we've seen so far this set and Odric's older cards. If you can spread out the keywords, Odric Blood-cursed can make a lot of blood tokens very easily, and he's nicely costed at the same time to make this one of the most interesting Boros commanders we've seen since Osigir, the Reconstructed from Commander 2021.

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Joe Parlock (181 Articles Published)

TheGamer's TCG Staff Writer, covering all things Magic: the Gathering, Pokemon, Yu-Gi-Oh!, Flesh and Blood and more. His favourite Commander is Kwain, Itinerant Meddler!

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4 Cost Mana Rock Draw Two

Source: https://www.thegamer.com/magic-the-gatherings-innistrad-crimson-vow-spoilers-day-eight-roundup/

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